StarCraft improved upon its predecessor Warcraft II, which featured two very identical playable factions, by introducing asymmetry involving the models and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-recognized 1996 SSI release War Wind. The device types accessible https://brooks2ha4e.kylieblog.com/30344790/a-review-of-starcraft