StarCraft improved upon its predecessor Warcraft II, which featured two pretty identical playable factions, by introducing asymmetry involving the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered in the lesser-recognised 1996 SSI launch War Wind. The unit varieties https://riverjj9v4.tusblogos.com/29884672/detailed-notes-on-starcraft